![]() The various stages have decent lighting now and the Zed Time effect is more apparent as a nearly monochromatic wash covers the screen. Graphically, the franchise has finally been brought up to modern standards as it uses a very heavily modded Unreal Engine 3 over the original’s UE 2.5. A cool feature that also comes back from the original is “Zed Time” in which for all players, time will slow down regardless of what you’re doing, giving you a slight moment to take in your surroundings, line up a headshot, or score an important advantage. A Level 20 Berserker will function very differently from a Level 1 Commando. Using weapons meant for other builds will still level up the other perks so the game incentivizes mixing things up. This not only makes the game easier, but diversifies each teammate’s playstyle. And likewise, using abilities pertinent to each Perk or scoring kills with those weapons will increase that Perk’s level. Players are given a switchable perk that enhances up certain parameters and buffs the use of specific weapons. ![]() Your job is to defeat several waves of these “Zeds” while gaining dosh (money) to buy better equipment with a team of up to 6 survivors (by default). Undead cannibal mutants, known as specimens, are wrecking havoc on a variety of locale ranging from backwater forests to hidden test sites to the streets of a burning Paris. Killing Floor 2, like the first game, is simple to understand (and thus makes for great tradeshow demos). We’ll come to find however that Tripwire’s eyes are slightly larger than its stomach, as they may have bit off more than they can chew in terms of features (for now). From the start, KF2 promises to expand upon the original in every way and keep bloodthirsty fans sated for the foreseeable future. After gathering a cult following with years worth of fan content for the first game, and spending some time baking in Early Access we’re now treated to the long-awaited sequel, Killing Floor 2. Killing Floor found its humble roots as an Unreal Tournament 2K4 mod that gave developer Tripwire Interactive some limelight (along with their WWII game, Red Orchestra, of course).
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